Primary frame names are flat phrase-structure representations of the frames, intended to be generalizable across classes. Some of the names include dot-extensions that indicate a thematic role type or underscore-extensions that indicate a complement type. These extensions can be used to subdivide frame types or ignored to use more general frame types. The names are a revision of the previous naming system, in which frames had both descriptive primary names and more specific secondary names that subdivided the frame types. The downloadable .xml files of the classes include the old primary and secondary names in the "secondary" feature, for those who still wish to use the information. The web pages do not display them, but they are included here for reference.
Agent
Description: Actor in an event who initiates and carries out the event intentionally or consciously, and who exists independently of the event.
Example: THEY decided to go.
Theme
Description: Undergoer that is central to an event or state that does not have control over the way the event occurs, is not structurally changed by the event, and/or is characterized as being in a certain position or condition throughout the state.
Example: THE BALL rolled down the hill.
Patient
Description: An Undergoer in an event that is usually structurally changed, for instance by experiencing a change of state or condition; is often acted upon by an agent; is causally involved or directly affected by other participants; and exists independently of the event.
Example: Brutus murdered JULIUS CAESAR.
Destination
Description: Goal that is a concrete, physical location.
Example: Tamara poured water INTO THE BOWL.
Location
Description: Place that is concrete.
Example: Herbicides persist IN THE SOIL.
Result
Description: Goal that comes into existence through the event.
Example: He strangled his victims TO DEATH.
Attribute
Description: Circumstance that is a property of an entity or entities, as opposed to the entity itself.
Example: Oil increased IN PRICE.
Recipient
Description: An animate end point of the action (i.e., a subtype of Destination).
Example: They lent a bicycle TO ME.
Source
Description: The starting point (possibly metaphoric) of an action; it exists independently of the event.
Example: I gleaned FROM THE EVIDENCE how she did it.
Instrument
Description: Undergoer in an event that is manipulated by an agent, and with which an intentional act is performed; it exists independently of the event. For all roles containing symmetrical participants, we assume that the ordering is non-arbitrary and may be pragmatically determined and/or related to figure-ground considerations; however, the usefulness of this distinction may be application-specific.
Example: Jennifer baked the potatoes IN THE OVEN.
Topic
Description: Theme characterized by information content.
Example: Susan chitchatted with Rachel ABOUT THE PROBLEM.
Beneficiary
Description: Undergoer in a state or an event that is (potentially) advantaged or disadvantaged by the event or state.
Example: Martha carved a toy FOR THE BABY.
Initial_Location
Description: Source that indicates the concrete, physical location where an event begins or a state becomes true.
Example: Amanda drove the package FROM HOME.
Eventuality
Description: No description found
Example: No examples found
Experiencer
Description: Patient that is aware of the event undergone, which often involves an emotional or psychological response elicited by a Stimulus (specific to events of perception).
Example: THE CHILDREN tasted the pea soup.
Stimulus
Description: Cause in an event that elicits an emotional or psychological response (specific to events of perception).
Example: THE PEA SOUP tasted delicious.
Pivot
Description: Theme that participates in an event with another theme unequally. Pivot is much more central to the event (thereby distinguishing it from Co-Theme).
Example: THE RANCHER owns twelve oxen.
Goal
Description: The end point (possibly metaphoric) of the action, which exists independently of the event.
Example: No examples found
Co-Agent
Description: An Actor in an event who initiates and carries out the event intentionally or consciously, with equal responsibility to the Agent, and who exists independently of the event.
Example: No examples found
Causer
Description: An Actor in an event that initiates and effects the event and that exists independently of the event.
Example: No examples found
Trajectory
Description: Trajectory refers to the path or the 'region' the motion traverses when the motion event expresses a change of location.
Example: He came THROUGH THE DOOR.
Co-Patient
Description: An Undergoer in an event, with equal status to the Patient, that is usually structurally changed, for instance by experiencing a change of state or condition; is often acted upon by an agent, is causally involved or directly affected by other participants; and exists independently of the event.
Example: No examples found
Co-Theme
Description: An Undergoer, with equal status to the Theme, that is central to an event or state, does not have control over the way the event occurs, is not structurally changed by the event, and/or is characterized as being in a certain position or condition throughout the state.
Example: No examples found
Asset
Description: A Theme considered valuable to one or more participants in the event, especially money.
Example: No examples found
Value
Description: Place along a formal scale.
Example: He put the probability AT 0.9.
Material
Description: Patient that exists at the starting point of action (inheritance from Source), which is transformed through the event into a new entity; concrete or abstract.
Example: An oak tree will grow FROM THAT ACORN.
Product
Description: A concrete object that is the end point of the action and comes into existence through the action (i.e., a subtype of Result).
Example: AN OAK TREE will grow from that acorn.
Initial_State
Description: Source that indicates the state in which an entity begins.
Example: Need an example
Extent
Description: Value indicating the amount of measurable change to a participant over the course of the event.
Example: No examples found
Subeventuality
Description: No description found
Example: No examples found
Axis
Description: The point or object around which the Theme travels in elliptical motion
Example: No examples found
Maleficiary
Description: No description found
Example: No examples found
Manner
Description: Way or style of performing an action, or the degree/strength of a cognitive or emotional state.
Example: We lived ON $10 PER DAY.
Precondition
Description: An event or state of affairs that precedes or partially precedes another event or state and is necessary for that other event or state to occur.
Example: No examples found
Affector
Description: No description found
Example: No examples found
Circumstance
Description: No description found
Example: No examples found
Duration
Description: Length or extent of time.
Example: The party continued FOR TWO HOURS.
Path
Description: Path is the ‘region’ the motion traverses; the connecting region between the source and goal (both concrete and abstract) locations.
Example: She reached her hand OUT.
Reflexive
Description: No description found
Example: No examples found
Affector
Description: No description found
Example: No examples found
Agent
Description: Actor in an event who initiates and carries out the event intentionally or consciously, and who exists independently of the event.
Example: THEY decided to go.
Asset
Description: A Theme considered valuable to one or more participants in the event, especially money.
Example: No examples found
Attribute
Description: Circumstance that is a property of an entity or entities, as opposed to the entity itself.
Example: Oil increased IN PRICE.
Axis
Description: The point or object around which the Theme travels in elliptical motion
Example: No examples found
Beneficiary
Description: Undergoer in a state or an event that is (potentially) advantaged or disadvantaged by the event or state.
Example: Martha carved a toy FOR THE BABY.
Causer
Description: An Actor in an event that initiates and effects the event and that exists independently of the event.
Example: No examples found
Circumstance
Description: No description found
Example: No examples found
Co-Agent
Description: An Actor in an event who initiates and carries out the event intentionally or consciously, with equal responsibility to the Agent, and who exists independently of the event.
Example: No examples found
Co-Patient
Description: An Undergoer in an event, with equal status to the Patient, that is usually structurally changed, for instance by experiencing a change of state or condition; is often acted upon by an agent, is causally involved or directly affected by other participants; and exists independently of the event.
Example: No examples found
Co-Theme
Description: An Undergoer, with equal status to the Theme, that is central to an event or state, does not have control over the way the event occurs, is not structurally changed by the event, and/or is characterized as being in a certain position or condition throughout the state.
Example: No examples found
Destination
Description: Goal that is a concrete, physical location.
Example: Tamara poured water INTO THE BOWL.
Duration
Description: Length or extent of time.
Example: The party continued FOR TWO HOURS.
Eventuality
Description: No description found
Example: No examples found
Experiencer
Description: Patient that is aware of the event undergone, which often involves an emotional or psychological response elicited by a Stimulus (specific to events of perception).
Example: THE CHILDREN tasted the pea soup.
Extent
Description: Value indicating the amount of measurable change to a participant over the course of the event.
Example: No examples found
Goal
Description: The end point (possibly metaphoric) of the action, which exists independently of the event.
Example: No examples found
Initial_Location
Description: Source that indicates the concrete, physical location where an event begins or a state becomes true.
Example: Amanda drove the package FROM HOME.
Initial_State
Description: Source that indicates the state in which an entity begins.
Example: Need an example
Instrument
Description: Undergoer in an event that is manipulated by an agent, and with which an intentional act is performed; it exists independently of the event. For all roles containing symmetrical participants, we assume that the ordering is non-arbitrary and may be pragmatically determined and/or related to figure-ground considerations; however, the usefulness of this distinction may be application-specific.
Example: Jennifer baked the potatoes IN THE OVEN.
Location
Description: Place that is concrete.
Example: Herbicides persist IN THE SOIL.
Maleficiary
Description: No description found
Example: No examples found
Manner
Description: Way or style of performing an action, or the degree/strength of a cognitive or emotional state.
Example: We lived ON $10 PER DAY.
Material
Description: Patient that exists at the starting point of action (inheritance from Source), which is transformed through the event into a new entity; concrete or abstract.
Example: An oak tree will grow FROM THAT ACORN.
Path
Description: Path is the ‘region’ the motion traverses; the connecting region between the source and goal (both concrete and abstract) locations.
Example: She reached her hand OUT.
Patient
Description: An Undergoer in an event that is usually structurally changed, for instance by experiencing a change of state or condition; is often acted upon by an agent; is causally involved or directly affected by other participants; and exists independently of the event.
Example: Brutus murdered JULIUS CAESAR.
Pivot
Description: Theme that participates in an event with another theme unequally. Pivot is much more central to the event (thereby distinguishing it from Co-Theme).
Example: THE RANCHER owns twelve oxen.
Precondition
Description: An event or state of affairs that precedes or partially precedes another event or state and is necessary for that other event or state to occur.
Example: No examples found
Product
Description: A concrete object that is the end point of the action and comes into existence through the action (i.e., a subtype of Result).
Example: AN OAK TREE will grow from that acorn.
Recipient
Description: An animate end point of the action (i.e., a subtype of Destination).
Example: They lent a bicycle TO ME.
Reflexive
Description: No description found
Example: No examples found
Result
Description: Goal that comes into existence through the event.
Example: He strangled his victims TO DEATH.
Source
Description: The starting point (possibly metaphoric) of an action; it exists independently of the event.
Example: I gleaned FROM THE EVIDENCE how she did it.
Stimulus
Description: Cause in an event that elicits an emotional or psychological response (specific to events of perception).
Example: THE PEA SOUP tasted delicious.
Subeventuality
Description: No description found
Example: No examples found
Theme
Description: Undergoer that is central to an event or state that does not have control over the way the event occurs, is not structurally changed by the event, and/or is characterized as being in a certain position or condition throughout the state.
Example: THE BALL rolled down the hill.
Topic
Description: Theme characterized by information content.
Example: Susan chitchatted with Rachel ABOUT THE PROBLEM.
Trajectory
Description: Trajectory refers to the path or the 'region' the motion traverses when the motion event expresses a change of location.
Example: He came THROUGH THE DOOR.
Value
Description: Place along a formal scale.
Example: He put the probability AT 0.9.
cause
Description: An Affector (Agent, Cause, Stimulus, or Precondition) causes an event.
Classes containing cause: 283
has_location
Description: No description found
Classes containing has_location: 117
has_information
Description: No description found
Classes containing has_information: 51
do
Description: A participant engages in an action.
Classes containing do: 166
has_possession
Description: A Participant has possession of a Theme or Asset.
Classes containing has_possession: 36
motion
Description: An Agent or a Theme is in motion.
Classes containing motion: 86
transfer_info
Description: An Agent transfers some information/Topic to a Co-Agent or Recipient.
Classes containing transfer_info: 51
manner
Description: One or more Participants contribute to an event in a certain manner.
Classes containing manner: 38
has_state
Description: No description found
Classes containing has_state: 55
be
Description: No description found
Classes containing be: 32
contact
Description: Two participants come into physical contact.
Classes containing contact: 27
utilize
Description: An Agent uses a Theme or Instrument
Classes containing utilize: 33
transfer
Description: A Theme is transferred.
Classes containing transfer: 31
degradation_material_integrity
Description: An Patient or Co-Patient's wholeness is broken down.
Classes containing degradation_material_integrity: 7
has_emotional_state
Description: No description found
Classes containing has_emotional_state: 21
in_reaction_to
Description: A reaction occurs based on a Stimulus or Theme.
Classes containing in_reaction_to: 21
has_physical_form
Description: No description found
Classes containing has_physical_form: 7
together
Description: Two Undergoers are physically together.
Classes containing together: 15
co-temporal
Description: No description found
Classes containing co-temporal: 18
has_position
Description: No description found
Classes containing has_position: 8
part_of
Description: No description found
Classes containing part_of: 23
engage_in
Description: No description found
Classes containing engage_in: 22
attached
Description: An Agent attaches a Patient or Co-Patient using an Instrument.
Classes containing attached: 6
has_organization_role
Description: No description found
Classes containing has_organization_role: 9
has_material_integrity_state
Description: No description found
Classes containing has_material_integrity_state: 4
act
Description: No description found
Classes containing act: 29
has_value
Description: No description found
Classes containing has_value: 7
about
Description: Communication or a social event in relation to a Theme.
Classes containing about: 6
irrealis
Description: No description found
Classes containing irrealis: 14
social_interaction
Description: An Agent and a Co-Agent interact socially
Classes containing social_interaction: 9
emit
Description: Some kind of Theme is emitted from a Participant
Classes containing emit: 10
benefit
Description: A Beneficiary benefits from some event.
Classes containing benefit: 22
equals
Description: Indicates that two roles are equivalent.
Classes containing equals: 21
authority_relationship
Description: An authority and a subordinate enter into a relationship.
Classes containing authority_relationship: 14
mingled
Description: A Patient and a Co-Patient, or Patients, are physically mixed or together.
Classes containing mingled: 6
occur
Description: An eventive Theme occurs.
Classes containing occur: 10
overlaps
Description: No description found
Classes containing overlaps: 10
has_attribute
Description: No description found
Classes containing has_attribute: 9
body_process
Description: An animate Agent undergoes a bodily process.
Classes containing body_process: 17
assess
Description: An animate Agent or organization assesses a Theme to determine its Attribute/Value.
Classes containing assess: 7
think
Description: An Agent thinks (about) a Topic
Classes containing think: 8
understand
Description: An Experiencer understands a Stimulus, possibly as some Attribute.
Classes containing understand: 8
body_motion
Description: An Agent performs an action or motion with a part of his/her body.
Classes containing body_motion: 8
conflict
Description: An Agent or Co-Agent (animate or organization) engage in conflict.
Classes containing conflict: 5
contain
Description: A Pivot contains a Theme.
Classes containing contain: 14
desire
Description: A Participant desires a Theme or Stimulus.
Classes containing desire: 7
cost
Description: The cost of an event or or item is equal to a monetary Asset.
Classes containing cost: 10
search
Description: An Agent searches a Place for a Theme.
Classes containing search: 8
exert_force
Description: An Affector exerts force on a Theme
Classes containing exert_force: 9
work
Description: An Agent works with/for a Co-Agent on a project/Theme.
Classes containing work: 6
change_value
Description: A Patient moves along a scale in some Direction to attain a new value.
Classes containing change_value: 4
harmed
Description: A body part Patient is harmed.
Classes containing harmed: 6
perceive
Description: A Participant preceives a Stimulus or Theme.
Classes containing perceive: 8
cooked
Description: A Patient is cooked into a certain Form.
Classes containing cooked: 1
made_of
Description: A Product or Result consists of a Material.
Classes containing made_of: 3
repeated_sequence
Description: No description found
Classes containing repeated_sequence: 4
take_care_of
Description: An Agent takes care of a Patient or Product.
Classes containing take_care_of: 12
declare
Description: A human or organizational Agent declares an Undergoer (as some Attribute/Result).
Classes containing declare: 7
opposition
Description: No description found
Classes containing opposition: 5
avoid
Description: An animate Agent avoids a Theme or Location
Classes containing avoid: 4
characterize
Description: An animate Agent or organization characterizes a Theme as an Attribute
Classes containing characterize: 7
cooperate
Description: An animate Agent or organization cooperates with another animate or organizational Agent/Co-Agent on some Theme.
Classes containing cooperate: 4
conclude
Description: An animate Agent or organization concludes an activity/Theme from a Source.
Classes containing conclude: 3
create_image
Description: No description found
Classes containing create_image: 5
has_temporal_location
Description: No description found
Classes containing has_temporal_location: 4
succeed
Description: No description found
Classes containing succeed: 6
visible
Description: A Participant is visible.
Classes containing visible: 2
endangered
Description: No description found
Classes containing endangered: 3
adjusted
Description: No description found
Classes containing adjusted: 1
alive
Description: An animate Patient is alive at the beginning or end of the event.
Classes containing alive: 4
has_designation
Description: No description found
Classes containing has_designation: 3
has_orientation
Description: No description found
Classes containing has_orientation: 2
indicate
Description: A Cause indicates a Topic to a possible Recipient.
Classes containing indicate: 3
support
Description: An Agent supports, or physically holds up, a Theme with an Instrument.
Classes containing support: 4
allow
Description: An Agent or organization allows a Beneficiary to engage in an activity (Theme).
Classes containing allow: 5
apply_heat
Description: Using an Instrument, heat is applied to a Patient.
Classes containing apply_heat: 1
approve
Description: An animate Agent or organization approves a Theme.
Classes containing approve: 3
body_sensation
Description: No description found
Classes containing body_sensation: 5
appear
Description: A Theme appears during an event in a Location.
Classes containing appear: 2
differ
Description: No description found
Classes containing differ: 3
has_configuration
Description: No description found
Classes containing has_configuration: 3
help
Description: An Affector helps a Beneficiary possibly with some project or activity/Theme.
Classes containing help: 3
involuntary
Description: A Participant has an involuntary bodily reaction.
Classes containing involuntary: 4
suffocated
Description: No description found
Classes containing suffocated: 1
attempt
Description: An animate Agent or organization attempts an activity (Theme).
Classes containing attempt: 3
body_reflex
Description: An animate Experiencer undergoes a bodily reflex, possibly in response to a Stimulus.
Classes containing body_reflex: 3
function
Description: A Theme fulfills or performs some function.
Classes containing function: 3
handle
Description: No description found
Classes containing handle: 6
has_set_member
Description: No description found
Classes containing has_set_member: 5
involved
Description: No description found
Classes containing involved: 3
operate_vehicle
Description: No description found
Classes containing operate_vehicle: 2
perform
Description: An Agent gives a performance of some Theme.
Classes containing perform: 4
covered
Description: An Agent covers a Patient with a Material.
Classes containing covered: 1
destroyed
Description: An Agent destroys a concrete Patient.
Classes containing destroyed: 1
fictive_motion
Description: No description found
Classes containing fictive_motion: 3
free
Description: A Theme is liberated from a Source.
Classes containing free: 3
full_of
Description: No description found
Classes containing full_of: 3
intrinsic_motion
Description: No description found
Classes containing intrinsic_motion: 2
penetrating
Description: No description found
Classes containing penetrating: 1
temporal_motion
Description: No description found
Classes containing temporal_motion: 4
charge
Description: A human Agent or organization apprehends a human Patient for some crime/Theme.
Classes containing charge: 2
depend
Description: A Theme depends on an Agent or Pivot.
Classes containing depend: 1
develop
Description: No description found
Classes containing develop: 2
discomfort
Description: A body part Patient experiences discomfort
Classes containing discomfort: 2
duration
Description: No description found
Classes containing duration: 2
harm
Description: No description found
Classes containing harm: 4
has_sentiment
Description: No description found
Classes containing has_sentiment: 3
intend
Description: No description found
Classes containing intend: 3
judge
Description: No description found
Classes containing judge: 3
rotational_motion
Description: A Theme rotates.
Classes containing rotational_motion: 2
become
Description: No description found
Classes containing become: 1
believe
Description: An animate Agent or organization believes a Theme to be in some event or state.
Classes containing believe: 3
calculate
Description: An animate Agent or organization uses a plural Theme or a Theme and a Co-Theme to calculate some result.
Classes containing calculate: 4
confined
Description: A Theme is confined.
Classes containing confined: 2
discourage
Description: No description found
Classes containing discourage: 2
elliptical_motion
Description: No description found
Classes containing elliptical_motion: 2
ensure
Description: A Theme is ensured, possibly for a Beneficiary
Classes containing ensure: 1
harmonize
Description: An Theme corresponds or harmonizes with a Co-Theme.
Classes containing harmonize: 1
has_role
Description: No description found
Classes containing has_role: 3
injury
Description: No description found
Classes containing injury: 3
limit
Description: A Cause limits a Patient, possibly to some Goal.
Classes containing limit: 1
pace
Description: No description found
Classes containing pace: 2
require
Description: A Participant requires an Undergoer from a Source or to engage in a Result.
Classes containing require: 2
seem
Description: A Theme seems to be some Attribute.
Classes containing seem: 4
spend
Description: An Agent spends an Asset on a Goal
Classes containing spend: 2
spend_time
Description: No description found
Classes containing spend_time: 1
start
Description: No description found
Classes containing start: 2
subjugated
Description: A Patient is subjugated or repressed.
Classes containing subjugated: 1
use
Description: An Agent uses a Theme or Instrument.
Classes containing use: 1
wear
Description: An Agent wears an item of clothing/Theme
Classes containing wear: 3
yield
Description: An Agent yields to a Co-Agent or Theme.
Classes containing yield: 3
abide_by
Description: No description found
Classes containing abide_by: 2
admit
Description: An Agent allows an entity Theme to enter a Location.
Classes containing admit: 2
apply_material
Description: An Agent applies a Material to a Patient.
Classes containing apply_material: 1
encourage
Description: No description found
Classes containing encourage: 1
endure
Description: No description found
Classes containing endure: 1
financial_interest_in
Description: A Theme or an Asset is placed in a financial interest, or Goal.
Classes containing financial_interest_in: 2
has_spatial_relationship
Description: No description found
Classes containing has_spatial_relationship: 3
meets
Description: Event 0 and Event 1 intersect (temporally).
Classes containing meets: 2
necessitate
Description: A Pivot requires a Theme of/from some Source.
Classes containing necessitate: 1
procreate
Description: No description found
Classes containing procreate: 3
reside
Description: No description found
Classes containing reside: 2
suspect
Description: An Agent suspects a Theme of an Attribute.
Classes containing suspect: 1
weather
Description: A weather event occurs, possibly precipitating some entity/Theme.
Classes containing weather: 1
completed
Description: No description found
Classes containing completed: 1
control
Description: No description found
Classes containing control: 1
dedicate
Description: An animate or organizational Agent dedicates a Theme, often reciprocal, to a Goal.
Classes containing dedicate: 1
disappear
Description: A Patient disappears from an Initial Location during an event
Classes containing disappear: 2
exceed
Description: A Theme exceeds a Co-Theme in some Attribute (by an Extent)
Classes containing exceed: 1
financial_interaction
Description: No description found
Classes containing financial_interaction: 2
Find
Description: No description found
Classes containing Find: 1
finish
Description: No description found
Classes containing finish: 1
give_birth
Description: An Agent gives birth to a Patient.
Classes containing give_birth: 2
has_capacity
Description: No description found
Classes containing has_capacity: 1
relate
Description: A Theme relates/pertains to a Co-Theme.
Classes containing relate: 2
satisfy
Description: An Agent satisfies a Theme, or requirement, with an Instrument.
Classes containing satisfy: 1
signify
Description: A Theme represents a Co-Theme in some Context.
Classes containing signify: 1
sleep
Description: An Agent sleeps.
Classes containing sleep: 2
voided
Description: No description found
Classes containing voided: 1
discover
Description: An animate Agent or organization learns of a Theme possibly from a source
Classes containing discover: 1
earn
Description: A Theme earns a value/ asset
Classes containing earn: 1
has_boundary
Description: No description found
Classes containing has_boundary: 1
abide_by
Description: No description found
Classes containing abide_by: 2
about
Description: Communication or a social event in relation to a Theme.
Classes containing about: 6
act
Description: No description found
Classes containing act: 29
adjusted
Description: No description found
Classes containing adjusted: 1
admit
Description: An Agent allows an entity Theme to enter a Location.
Classes containing admit: 2
alive
Description: An animate Patient is alive at the beginning or end of the event.
Classes containing alive: 4
allow
Description: An Agent or organization allows a Beneficiary to engage in an activity (Theme).
Classes containing allow: 5
appear
Description: A Theme appears during an event in a Location.
Classes containing appear: 2
apply_heat
Description: Using an Instrument, heat is applied to a Patient.
Classes containing apply_heat: 1
apply_material
Description: An Agent applies a Material to a Patient.
Classes containing apply_material: 1
approve
Description: An animate Agent or organization approves a Theme.
Classes containing approve: 3
assess
Description: An animate Agent or organization assesses a Theme to determine its Attribute/Value.
Classes containing assess: 7
attached
Description: An Agent attaches a Patient or Co-Patient using an Instrument.
Classes containing attached: 6
attempt
Description: An animate Agent or organization attempts an activity (Theme).
Classes containing attempt: 3
authority_relationship
Description: An authority and a subordinate enter into a relationship.
Classes containing authority_relationship: 14
avoid
Description: An animate Agent avoids a Theme or Location
Classes containing avoid: 4
be
Description: No description found
Classes containing be: 32
become
Description: No description found
Classes containing become: 1
believe
Description: An animate Agent or organization believes a Theme to be in some event or state.
Classes containing believe: 3
benefit
Description: A Beneficiary benefits from some event.
Classes containing benefit: 22
body_motion
Description: An Agent performs an action or motion with a part of his/her body.
Classes containing body_motion: 8
body_process
Description: An animate Agent undergoes a bodily process.
Classes containing body_process: 17
body_reflex
Description: An animate Experiencer undergoes a bodily reflex, possibly in response to a Stimulus.
Classes containing body_reflex: 3
body_sensation
Description: No description found
Classes containing body_sensation: 5
calculate
Description: An animate Agent or organization uses a plural Theme or a Theme and a Co-Theme to calculate some result.
Classes containing calculate: 4
cause
Description: An Affector (Agent, Cause, Stimulus, or Precondition) causes an event.
Classes containing cause: 283
change_value
Description: A Patient moves along a scale in some Direction to attain a new value.
Classes containing change_value: 4
characterize
Description: An animate Agent or organization characterizes a Theme as an Attribute
Classes containing characterize: 7
charge
Description: A human Agent or organization apprehends a human Patient for some crime/Theme.
Classes containing charge: 2
co-temporal
Description: No description found
Classes containing co-temporal: 18
completed
Description: No description found
Classes containing completed: 1
conclude
Description: An animate Agent or organization concludes an activity/Theme from a Source.
Classes containing conclude: 3
confined
Description: A Theme is confined.
Classes containing confined: 2
conflict
Description: An Agent or Co-Agent (animate or organization) engage in conflict.
Classes containing conflict: 5
contact
Description: Two participants come into physical contact.
Classes containing contact: 27
contain
Description: A Pivot contains a Theme.
Classes containing contain: 14
control
Description: No description found
Classes containing control: 1
cooked
Description: A Patient is cooked into a certain Form.
Classes containing cooked: 1
cooperate
Description: An animate Agent or organization cooperates with another animate or organizational Agent/Co-Agent on some Theme.
Classes containing cooperate: 4
cost
Description: The cost of an event or or item is equal to a monetary Asset.
Classes containing cost: 10
covered
Description: An Agent covers a Patient with a Material.
Classes containing covered: 1
create_image
Description: No description found
Classes containing create_image: 5
declare
Description: A human or organizational Agent declares an Undergoer (as some Attribute/Result).
Classes containing declare: 7
dedicate
Description: An animate or organizational Agent dedicates a Theme, often reciprocal, to a Goal.
Classes containing dedicate: 1
degradation_material_integrity
Description: An Patient or Co-Patient's wholeness is broken down.
Classes containing degradation_material_integrity: 7
depend
Description: A Theme depends on an Agent or Pivot.
Classes containing depend: 1
desire
Description: A Participant desires a Theme or Stimulus.
Classes containing desire: 7
destroyed
Description: An Agent destroys a concrete Patient.
Classes containing destroyed: 1
develop
Description: No description found
Classes containing develop: 2
differ
Description: No description found
Classes containing differ: 3
disappear
Description: A Patient disappears from an Initial Location during an event
Classes containing disappear: 2
discomfort
Description: A body part Patient experiences discomfort
Classes containing discomfort: 2
discourage
Description: No description found
Classes containing discourage: 2
discover
Description: An animate Agent or organization learns of a Theme possibly from a source
Classes containing discover: 1
do
Description: A participant engages in an action.
Classes containing do: 166
duration
Description: No description found
Classes containing duration: 2
earn
Description: A Theme earns a value/ asset
Classes containing earn: 1
elliptical_motion
Description: No description found
Classes containing elliptical_motion: 2
emit
Description: Some kind of Theme is emitted from a Participant
Classes containing emit: 10
encourage
Description: No description found
Classes containing encourage: 1
endangered
Description: No description found
Classes containing endangered: 3
endure
Description: No description found
Classes containing endure: 1
engage_in
Description: No description found
Classes containing engage_in: 22
ensure
Description: A Theme is ensured, possibly for a Beneficiary
Classes containing ensure: 1
equals
Description: Indicates that two roles are equivalent.
Classes containing equals: 21
exceed
Description: A Theme exceeds a Co-Theme in some Attribute (by an Extent)
Classes containing exceed: 1
exert_force
Description: An Affector exerts force on a Theme
Classes containing exert_force: 9
fictive_motion
Description: No description found
Classes containing fictive_motion: 3
financial_interaction
Description: No description found
Classes containing financial_interaction: 2
financial_interest_in
Description: A Theme or an Asset is placed in a financial interest, or Goal.
Classes containing financial_interest_in: 2
Find
Description: No description found
Classes containing Find: 1
finish
Description: No description found
Classes containing finish: 1
free
Description: A Theme is liberated from a Source.
Classes containing free: 3
full_of
Description: No description found
Classes containing full_of: 3
function
Description: A Theme fulfills or performs some function.
Classes containing function: 3
give_birth
Description: An Agent gives birth to a Patient.
Classes containing give_birth: 2
handle
Description: No description found
Classes containing handle: 6
harm
Description: No description found
Classes containing harm: 4
harmed
Description: A body part Patient is harmed.
Classes containing harmed: 6
harmonize
Description: An Theme corresponds or harmonizes with a Co-Theme.
Classes containing harmonize: 1
has_attribute
Description: No description found
Classes containing has_attribute: 9
has_boundary
Description: No description found
Classes containing has_boundary: 1
has_capacity
Description: No description found
Classes containing has_capacity: 1
has_configuration
Description: No description found
Classes containing has_configuration: 3
has_designation
Description: No description found
Classes containing has_designation: 3
has_emotional_state
Description: No description found
Classes containing has_emotional_state: 21
has_information
Description: No description found
Classes containing has_information: 51
has_location
Description: No description found
Classes containing has_location: 117
has_material_integrity_state
Description: No description found
Classes containing has_material_integrity_state: 4
has_organization_role
Description: No description found
Classes containing has_organization_role: 9
has_orientation
Description: No description found
Classes containing has_orientation: 2
has_physical_form
Description: No description found
Classes containing has_physical_form: 7
has_position
Description: No description found
Classes containing has_position: 8
has_possession
Description: A Participant has possession of a Theme or Asset.
Classes containing has_possession: 36
has_role
Description: No description found
Classes containing has_role: 3
has_sentiment
Description: No description found
Classes containing has_sentiment: 3
has_set_member
Description: No description found
Classes containing has_set_member: 5
has_spatial_relationship
Description: No description found
Classes containing has_spatial_relationship: 3
has_state
Description: No description found
Classes containing has_state: 55
has_temporal_location
Description: No description found
Classes containing has_temporal_location: 4
has_value
Description: No description found
Classes containing has_value: 7
help
Description: An Affector helps a Beneficiary possibly with some project or activity/Theme.
Classes containing help: 3
in_reaction_to
Description: A reaction occurs based on a Stimulus or Theme.
Classes containing in_reaction_to: 21
indicate
Description: A Cause indicates a Topic to a possible Recipient.
Classes containing indicate: 3
injury
Description: No description found
Classes containing injury: 3
intend
Description: No description found
Classes containing intend: 3
intrinsic_motion
Description: No description found
Classes containing intrinsic_motion: 2
involuntary
Description: A Participant has an involuntary bodily reaction.
Classes containing involuntary: 4
involved
Description: No description found
Classes containing involved: 3
irrealis
Description: No description found
Classes containing irrealis: 14
judge
Description: No description found
Classes containing judge: 3
limit
Description: A Cause limits a Patient, possibly to some Goal.
Classes containing limit: 1
made_of
Description: A Product or Result consists of a Material.
Classes containing made_of: 3
manner
Description: One or more Participants contribute to an event in a certain manner.
Classes containing manner: 38
meets
Description: Event 0 and Event 1 intersect (temporally).
Classes containing meets: 2
mingled
Description: A Patient and a Co-Patient, or Patients, are physically mixed or together.
Classes containing mingled: 6
motion
Description: An Agent or a Theme is in motion.
Classes containing motion: 86
necessitate
Description: A Pivot requires a Theme of/from some Source.
Classes containing necessitate: 1
occur
Description: An eventive Theme occurs.
Classes containing occur: 10
operate_vehicle
Description: No description found
Classes containing operate_vehicle: 2
opposition
Description: No description found
Classes containing opposition: 5
overlaps
Description: No description found
Classes containing overlaps: 10
pace
Description: No description found
Classes containing pace: 2
part_of
Description: No description found
Classes containing part_of: 23
penetrating
Description: No description found
Classes containing penetrating: 1
perceive
Description: A Participant preceives a Stimulus or Theme.
Classes containing perceive: 8
perform
Description: An Agent gives a performance of some Theme.
Classes containing perform: 4
procreate
Description: No description found
Classes containing procreate: 3
relate
Description: A Theme relates/pertains to a Co-Theme.
Classes containing relate: 2
repeated_sequence
Description: No description found
Classes containing repeated_sequence: 4
require
Description: A Participant requires an Undergoer from a Source or to engage in a Result.
Classes containing require: 2
reside
Description: No description found
Classes containing reside: 2
rotational_motion
Description: A Theme rotates.
Classes containing rotational_motion: 2
satisfy
Description: An Agent satisfies a Theme, or requirement, with an Instrument.
Classes containing satisfy: 1
search
Description: An Agent searches a Place for a Theme.
Classes containing search: 8
seem
Description: A Theme seems to be some Attribute.
Classes containing seem: 4
signify
Description: A Theme represents a Co-Theme in some Context.
Classes containing signify: 1
sleep
Description: An Agent sleeps.
Classes containing sleep: 2
social_interaction
Description: An Agent and a Co-Agent interact socially
Classes containing social_interaction: 9
spend
Description: An Agent spends an Asset on a Goal
Classes containing spend: 2
spend_time
Description: No description found
Classes containing spend_time: 1
start
Description: No description found
Classes containing start: 2
subjugated
Description: A Patient is subjugated or repressed.
Classes containing subjugated: 1
succeed
Description: No description found
Classes containing succeed: 6
suffocated
Description: No description found
Classes containing suffocated: 1
support
Description: An Agent supports, or physically holds up, a Theme with an Instrument.
Classes containing support: 4
suspect
Description: An Agent suspects a Theme of an Attribute.
Classes containing suspect: 1
take_care_of
Description: An Agent takes care of a Patient or Product.
Classes containing take_care_of: 12
temporal_motion
Description: No description found
Classes containing temporal_motion: 4
think
Description: An Agent thinks (about) a Topic
Classes containing think: 8
together
Description: Two Undergoers are physically together.
Classes containing together: 15
transfer
Description: A Theme is transferred.
Classes containing transfer: 31
transfer_info
Description: An Agent transfers some information/Topic to a Co-Agent or Recipient.
Classes containing transfer_info: 51
understand
Description: An Experiencer understands a Stimulus, possibly as some Attribute.
Classes containing understand: 8
use
Description: An Agent uses a Theme or Instrument.
Classes containing use: 1
utilize
Description: An Agent uses a Theme or Instrument
Classes containing utilize: 33
visible
Description: A Participant is visible.
Classes containing visible: 2
voided
Description: No description found
Classes containing voided: 1
wear
Description: An Agent wears an item of clothing/Theme
Classes containing wear: 3
weather
Description: A weather event occurs, possibly precipitating some entity/Theme.
Classes containing weather: 1
work
Description: An Agent works with/for a Co-Agent on a project/Theme.
Classes containing work: 6
yield
Description: An Agent yields to a Co-Agent or Theme.
Classes containing yield: 3
Classes containing end_cognitive_state: negative_feeling: 1
Classes containing +manner_of_motion: 4
Classes containing +neg_feeling: 4
Classes containing end_cognitive_state: positive_feeling: 1
Classes containing +pos_feeling: 4
Classes containing direction_of_change: increase: 2
Classes containing +loud: 1
Classes containing direction_of_change: decrease: 3
Classes containing +improve: 2
Classes containing +decrease: 3
Classes containing +path_shape: 3
Classes containing agent_attitude: Negative: 2
Classes containing property_changed: physical_state: 2
Classes containing +increase: 2
Classes containing +substance_type: 1
Classes containing activity_type: travel: 4
Classes containing experiencer_cognitive_state: negative_feeling: 1
Classes containing property_changed: intensity: 2
Classes containing property_changed: size: 2
Classes containing +voice_manner: 1
Classes containing agent_attitude: Favorable: 1
Classes containing +solid: 3
Classes containing +induce: 2
Classes containing property_changed: color: 3
Classes containing +act_smiling: 1
Classes containing +medium_ground: 2
Classes containing activity: Acquire: 2
Classes containing +liquid: 4
Classes containing +manner: 3
Classes containing end_cognitive_state: surprise: 1
Classes containing property_changed: quality: 2
Classes containing speech_Act_Type: Reporting: 2
Classes containing +fast: 3
Classes containing +purpose: 2
Classes containing +seeing: 1
Classes containing covering_entity_type: Functional Material: 1
Classes containing end_state: Destroyed: 1
Classes containing property_changed: physical_constitution: 3
Classes containing speech_Act_Type: Say: 2
Classes containing +compel: 1
Classes containing +confusion: 1
Classes containing +cover: 2
Classes containing +directionOfMotion: 2
Classes containing covering_entity_type: Clothing Artifact: 1
Classes containing covering_entity_type: Substance: 1
Classes containing +damage: 2
Classes containing +force_involved: 2
Classes containing +fry: 1
Classes containing +enable: 3
Classes containing +human_agent: 1
Classes containing +speed: 1
Classes containing -enable: 2
Classes containing -respect: 2
Classes containing activity_type: walk: 3
Classes containing container_type: Architectural Object: 2
Classes containing direction_of_change: negative: 2
Classes containing property_changed: existence: 3
Classes containing +abstract_patient: 1
Classes containing +boil: 1
Classes containing +decorate: 1
Classes containing +medium_water: 2
Classes containing -join: 2
Classes containing covering_purpose: Improve Appearance: 1
Classes containing disassemble_type: separate: 1
Classes containing end_cognitive_state: fear: 1
Classes containing property_changed: temperature: 3
Classes containing Report_Polarity: Positive: 2
Classes containing +heat: 1
Classes containing +prolonged: 1
Classes containing container_type: Container: 1
Classes containing covering_entity_type: Drugs and Medicines: 1
Classes containing +attention: 1
Classes containing +bodyPartMotion_fingers: 1
Classes containing +create: 3
Classes containing +exagerated_breath: 1
Classes containing +force_away_from_agent: 2
Classes containing +mix: 1
Classes containing +roast: 1
Classes containing +stain: 1
Classes containing +unintelligible: 1
Classes containing activity_type: hike: 2
Classes containing activity_type: recreational: 2
Classes containing container_type: Household Artifact: 1
Classes containing covering_purpose: Grooming: 1
Classes containing covering_purpose: prepare food: 1
Classes containing experiencer_cognitive_state: positive_feeling: 1
Classes containing property_changed: feeling: 2
Classes containing property_changed: speed: 1
Classes containing +act_singing: 1
Classes containing +act_sobbing: 2
Classes containing +bake: 1
Classes containing +clean: 2
Classes containing +harsh: 1
Classes containing +hydrated: 2
Classes containing +join: 2
Classes containing +medium_air: 1
Classes containing +prepare: 1
Classes containing +repeated: 1
Classes containing +specific_patient: 1
Classes containing +substance: 4
Classes containing +V_Duration: 1
Classes containing -improve: 2
Classes containing activity: Capture: 2
Classes containing activity: Steal: 2
Classes containing agent_attitude: Appreciate: 1
Classes containing attitude: playful: 1
Classes containing end_state: satisfaction: 1
Classes containing Lead Activity: 1
Classes containing purpose: Damaging: 1
Classes containing +barbecue: 1
Classes containing +block: 1
Classes containing +bodyPartMotion_head: 1
Classes containing +complaining: 1
Classes containing +contaminate: 1
Classes containing +feeling_anger: 1
Classes containing +force_toward_agent: 1
Classes containing +medium_snow: 1
Classes containing +rub: 1
Classes containing +trivial_content: 1
Classes containing -attention: 2
Classes containing Cause Transfer of Location: 3
Classes containing covering_entity_type: Solid Substance: 1
Classes containing entity_type: plant: 1
Classes containing event_type: Opposition: 2
Classes containing expressive_act: Sadness: 1
Classes containing process_type: Excretion: 2
Classes containing product_shape: Curve: 1
Classes containing property_changed: constitutive_state: 1
Classes containing property_changed: location: 1
Classes containing property_changed: strength: 2
Classes containing purpose: influence: 1
Classes containing speech_Act_Type: Advice: 2
Classes containing speech_Act_Type: Imply: 3
Classes containing vehicle_type: Boat: 2
Classes containing vehicle_type: Driving Vehicle: 2
Classes containing +act_laughing: 1
Classes containing +aggressive: 1
Classes containing +animate: 2
Classes containing +arranging: 1
Classes containing +destroy: 2
Classes containing +direction_neutral_variation: 1
Classes containing +dirty: 1
Classes containing +end: 1
Classes containing +equality: 1
Classes containing +feeling_astonished: 1
Classes containing +fluctuate: 1
Classes containing +intention_scornful: 1
Classes containing +perceiving: 1
Classes containing +smelling: 1
Classes containing +specific_form: 1
Classes containing -communication: 1
Classes containing -hydrated: 2
Classes containing -lagal: 2
Classes containing -satisfaction: 1
Classes containing activity_type: sport: 2
Classes containing agent_attitude: Forgive: 1
Classes containing Cause Contain Relation: 2
Classes containing Cause Transfer Activity: 1
Classes containing container_type: Material Object with InstrumentTelic: 2
Classes containing covering_entity_type: Combustible: 1
Classes containing covering_entity_type: Representational Artifact: 1
Classes containing covering_purpose: flavour: 1
Classes containing direction_of_change: descend: 1
Classes containing end_state: specific_shape: 1
Classes containing instrument_type: Clothing Artifact: 1
Classes containing instrument_type: Weapon: 1
Classes containing medium: Water: 2
Classes containing Move Activity: 1
Classes containing procedure: surgical: 2
Classes containing property_changed: health: 2
Classes containing property_changed: taste: 1
Classes containing purpose: Capture: 1
Classes containing purpose: inform: 2
Classes containing purpose: threaten: 1
Classes containing result: descrease size: 1
Classes containing theme_end_state: negative_feeling: 2
Classes containing +begin: 1
Classes containing +biking: 2
Classes containing +bodyPartMotion_eyes: 1
Classes containing +bodyPartMotion_foot: 1
Classes containing +bodyPartMotion_hand: 1
Classes containing +bodyPartMotion_hand_palm: 1
Classes containing +bodyPartMotion_hands: 1
Classes containing +bodyPartMotion_joint: 1
Classes containing +bodyPartMotion_lips: 1
Classes containing +bodyPartMotion_mouth: 1
Classes containing +bodyPartMotion_teeth: 1
Classes containing +brown: 1
Classes containing +compression_of_patient: 1
Classes containing +decrease+directionOfChange_decrease: 1
Classes containing +destination_focus: 1
Classes containing +intention_involuntary: 1
Classes containing +manner_harsh: 1
Classes containing +season: 1
Classes containing +shape: 1
Classes containing +stew: 1
Classes containing +surround: 1
Classes containing +writing: 1
Classes containing -contain: 1
Classes containing activity: Free: 1
Classes containing activity: Remove: 1
Classes containing Ascend Activity: 2
Classes containing Configurative Locative Relation: 1
Classes containing container_type: Clothing: 1
Classes containing container_type: Enclosure: 1
Classes containing container_type: Furniture: 1
Classes containing container_type: Geographical Area: 1
Classes containing covering_entity_type: Food: 1
Classes containing covering_entity_type: food: 1
Classes containing covering_entity_type: Household Artifact: 1
Classes containing covering_purpose: Hydrate: 1
Classes containing direction_of_change: positive: 2
Classes containing direction_of_motion: ascend: 1
Classes containing emited_theme: Waste Product: 1
Classes containing end_cognitive_state: desire: 1
Classes containing end_mental_state: angry: 1
Classes containing end_mental_state: Desire: 1
Classes containing end_state: Removed: 1
Classes containing end_state: specific_end_product: 1
Classes containing event: Accident: 1
Classes containing event_type: Celebrate: 1
Classes containing event_type: Summon: 1
Classes containing experiencer_cognitive_state: surprise: 1
Classes containing expressive_act: Favorable: 1
Classes containing instrument_type: Body Part: 1
Classes containing instrument_type: Sport Artifact: 1
Classes containing motion_medium: air: 2
Classes containing patient_type: surface: 1
Classes containing process: Hit: 1
Classes containing property_changed: behavior: 1
Classes containing property_changed: conscious_state: 2
Classes containing property_changed: influence: 1
Classes containing property_changed: price: 1
Classes containing purpose: deceive: 1
Classes containing purpose: persuade: 1
Classes containing result: disclose: 1
Classes containing result: increase size: 1
Classes containing result: open: 1
Classes containing speech_Act_Type: Respond: 1
Classes containing speech_Act_Type: Write: 2
Classes containing vehicle_type: Wheel: 1
Classes containing +bodyPartMotion_eyebrows: 1
Classes containing +bodyPartMotion_eyelashes: 1
Classes containing +bodyPartMotion_face: 1
Classes containing +bodyPartMotion_feet: 1
Classes containing +bodyPartMotion_hair: 1
Classes containing +bodyPartMotion_limbs: 1
Classes containing +bodyPartMotion_muscles: 1
Classes containing +bodyPartMotion_neck: 1
Classes containing +bodyPartMotion_shoulders: 1
Classes containing +bodyPartMotion_tail: 1
Classes containing +bodyPartMotion_thumbs: 1
Classes containing +bodyPartMotion_tongue: 1
Classes containing +contain: 1
Classes containing +curious: 1
Classes containing +decrease+directionOfChenge_decrease: 1
Classes containing +disease: 1
Classes containing +feeling_despair: 1
Classes containing +gas: 1
Classes containing +head: 1
Classes containing +hearing: 1
Classes containing +human: 1
Classes containing +increase+directionOfChange_increase: 1
Classes containing +increase+directionOfChenge_increase: 1
Classes containing +intention_threatening: 1
Classes containing +manner_breathy: 1
Classes containing +manner_singing: 1
Classes containing +plant: 1
Classes containing +respect: 1
Classes containing +satisfaction: 1
Classes containing +soak: 1
Classes containing +tasting: 1
Classes containing -clean: 1
Classes containing activity: Assistance: 1
Classes containing activity: Saving: 1
Classes containing agent_attitude: Dislike: 1
Classes containing agent_attitude: Doubt: 1
Classes containing agent_attitude: Positive: 1
Classes containing Aperture: 1
Classes containing Arrive Activity: 1
Classes containing Ascend: 1
Classes containing aspect: continue: 1
Classes containing attitude: celebrate: 1
Classes containing attitude: competetive: 1
Classes containing Cause Change of Constitutive State: 1
Classes containing Cause Negative Behavior: 1
Classes containing Cause Physical Damage: 1
Classes containing Cause to Break: 1
Classes containing Cause to Join Activity: 1
Classes containing Cause Transfer Underground: 1
Classes containing CoAgentive Activity: 1
Classes containing CoAgentive Change Location: 1
Classes containing contact_manner: 1
Classes containing container_type: Institution: 1
Classes containing container_type: Site: 1
Classes containing covering_entity_property: color: 1
Classes containing covering_entity_type: Artifactual Food: 1
Classes containing covering_entity_type: Construction Material: 1
Classes containing covering_entity_type: Cosmetic Artifact: 1
Classes containing covering_entity_type: Dairy Product: 1
Classes containing covering_entity_type: furniture: 1
Classes containing covering_entity_type: Metal: 1
Classes containing covering_entity_type: Mineral Substance: 1
Classes containing covering_purpose: Change In Conscious State: 1
Classes containing covering_purpose: Create Representational Artifact: 1
Classes containing covering_purpose: Enclosure: 1
Classes containing direction_of_motion: descend: 1
Classes containing direction_of_motion: returning: 1
Classes containing direction_of_motion: turning: 1
Classes containing Drive Car Activity: 1
Classes containing emited_theme: Natural Secretion: 1
Classes containing end_state: angry: 1
Classes containing end_state: Broken: 1
Classes containing end_state: Damaged: 1
Classes containing end_state: Defeat: 1
Classes containing end_state: Disease: 1
Classes containing end_state: Nonwholeness: 1
Classes containing entity_type: liquid: 1
Classes containing event: Battle: 1
Classes containing event_type: Accuse: 1
Classes containing event_type: Advice: 1
Classes containing event_type: Deceive: 1
Classes containing event_type: Justify: 1
Classes containing event_type: Punish: 1
Classes containing event_type: Religious: 1
Classes containing experiencer_cognitive_state: attention: 1
Classes containing experiencer_cognitive_state: believe: 1
Classes containing experiencer_cognitive_state: confusion: 1
Classes containing experiencer_cognitive_state: fear: 1
Classes containing Fastness Marker: 1
Classes containing final_state: Curve: 1
Classes containing final_state: Dent: 1
Classes containing final_state: Fold: 1
Classes containing instrument_type: Wood: 1
Classes containing manner_of_motion: effortful: 1
Classes containing material_used_type: engine: 1
Classes containing material_used_type: substance: 1
Classes containing medium: Air: 1
Classes containing motion_medium: water: 1
Classes containing Move to Surface: 1
Classes containing path_shape: 1
Classes containing patient_type: food: 1
Classes containing Privative Cause Contain Relation: 1
Classes containing process: Amass: 1
Classes containing process: Change of Physical Constitution: 1
Classes containing process: Force: 1
Classes containing process: Move: 1
Classes containing Produce Sound Activity: 1
Classes containing property_changed: aperture: 1
Classes containing property_changed: appearance: 1
Classes containing property_changed: shape: 1
Classes containing purpose: Assistance: 1
Classes containing purpose: Business: 1
Classes containing purpose: Classify: 1
Classes containing purpose: protect: 1
Classes containing purpose: protection: 1
Classes containing purpose: Retaliate: 1
Classes containing Remove from Container: 1
Classes containing result: create: 1
Classes containing result: free: 1
Classes containing speech_Act_Type: Mediate: 1
Classes containing speech_Act_Type: Propose: 1
Classes containing theme_end_state: positive_feeling: 1
Classes containing vehicle_type: Energy Production Device: 1
Classes containing vehicle_type: Riding Vehicle: 1
Classes containing +abstract_patient: 1
Classes containing +act_laughing: 1
Classes containing +act_singing: 1
Classes containing +act_smiling: 1
Classes containing +act_sobbing: 2
Classes containing +aggressive: 1
Classes containing +animate: 2
Classes containing +arranging: 1
Classes containing +attention: 1
Classes containing +bake: 1
Classes containing +barbecue: 1
Classes containing +begin: 1
Classes containing +biking: 2
Classes containing +block: 1
Classes containing +bodyPartMotion_eyebrows: 1
Classes containing +bodyPartMotion_eyelashes: 1
Classes containing +bodyPartMotion_eyes: 1
Classes containing +bodyPartMotion_face: 1
Classes containing +bodyPartMotion_feet: 1
Classes containing +bodyPartMotion_fingers: 1
Classes containing +bodyPartMotion_foot: 1
Classes containing +bodyPartMotion_hair: 1
Classes containing +bodyPartMotion_hand: 1
Classes containing +bodyPartMotion_hand_palm: 1
Classes containing +bodyPartMotion_hands: 1
Classes containing +bodyPartMotion_head: 1
Classes containing +bodyPartMotion_joint: 1
Classes containing +bodyPartMotion_limbs: 1
Classes containing +bodyPartMotion_lips: 1
Classes containing +bodyPartMotion_mouth: 1
Classes containing +bodyPartMotion_muscles: 1
Classes containing +bodyPartMotion_neck: 1
Classes containing +bodyPartMotion_shoulders: 1
Classes containing +bodyPartMotion_tail: 1
Classes containing +bodyPartMotion_teeth: 1
Classes containing +bodyPartMotion_thumbs: 1
Classes containing +bodyPartMotion_tongue: 1
Classes containing +boil: 1
Classes containing +brown: 1
Classes containing +clean: 2
Classes containing +compel: 1
Classes containing +complaining: 1
Classes containing +compression_of_patient: 1
Classes containing +confusion: 1
Classes containing +contain: 1
Classes containing +contaminate: 1
Classes containing +cover: 2
Classes containing +create: 3
Classes containing +curious: 1
Classes containing +damage: 2
Classes containing +decorate: 1
Classes containing +decrease: 3
Classes containing +decrease+directionOfChange_decrease: 1
Classes containing +decrease+directionOfChenge_decrease: 1
Classes containing +destination_focus: 1
Classes containing +destroy: 2
Classes containing +direction_neutral_variation: 1
Classes containing +directionOfMotion: 2
Classes containing +dirty: 1
Classes containing +disease: 1
Classes containing +enable: 3
Classes containing +end: 1
Classes containing +equality: 1
Classes containing +exagerated_breath: 1
Classes containing +fast: 3
Classes containing +feeling_anger: 1
Classes containing +feeling_astonished: 1
Classes containing +feeling_despair: 1
Classes containing +fluctuate: 1
Classes containing +force_away_from_agent: 2
Classes containing +force_involved: 2
Classes containing +force_toward_agent: 1
Classes containing +fry: 1
Classes containing +gas: 1
Classes containing +harsh: 1
Classes containing +head: 1
Classes containing +hearing: 1
Classes containing +heat: 1
Classes containing +human: 1
Classes containing +human_agent: 1
Classes containing +hydrated: 2
Classes containing +improve: 2
Classes containing +increase: 2
Classes containing +increase+directionOfChange_increase: 1
Classes containing +increase+directionOfChenge_increase: 1
Classes containing +induce: 2
Classes containing +intention_involuntary: 1
Classes containing +intention_scornful: 1
Classes containing +intention_threatening: 1
Classes containing +join: 2
Classes containing +liquid: 4
Classes containing +loud: 1
Classes containing +manner: 3
Classes containing +manner_breathy: 1
Classes containing +manner_harsh: 1
Classes containing +manner_of_motion: 4
Classes containing +manner_singing: 1
Classes containing +medium_air: 1
Classes containing +medium_ground: 2
Classes containing +medium_snow: 1
Classes containing +medium_water: 2
Classes containing +mix: 1
Classes containing +neg_feeling: 4
Classes containing +path_shape: 3
Classes containing +perceiving: 1
Classes containing +plant: 1
Classes containing +pos_feeling: 4
Classes containing +prepare: 1
Classes containing +prolonged: 1
Classes containing +purpose: 2
Classes containing +repeated: 1
Classes containing +respect: 1
Classes containing +roast: 1
Classes containing +rub: 1
Classes containing +satisfaction: 1
Classes containing +season: 1
Classes containing +seeing: 1
Classes containing +shape: 1
Classes containing +smelling: 1
Classes containing +soak: 1
Classes containing +solid: 3
Classes containing +specific_form: 1
Classes containing +specific_patient: 1
Classes containing +speed: 1
Classes containing +stain: 1
Classes containing +stew: 1
Classes containing +substance: 4
Classes containing +substance_type: 1
Classes containing +surround: 1
Classes containing +tasting: 1
Classes containing +trivial_content: 1
Classes containing +unintelligible: 1
Classes containing +V_Duration: 1
Classes containing +voice_manner: 1
Classes containing +writing: 1
Classes containing -attention: 2
Classes containing -clean: 1
Classes containing -communication: 1
Classes containing -contain: 1
Classes containing -enable: 2
Classes containing -hydrated: 2
Classes containing -improve: 2
Classes containing -join: 2
Classes containing -lagal: 2
Classes containing -respect: 2
Classes containing -satisfaction: 1
Classes containing activity: Acquire: 2
Classes containing activity: Assistance: 1
Classes containing activity: Capture: 2
Classes containing activity: Free: 1
Classes containing activity: Remove: 1
Classes containing activity: Saving: 1
Classes containing activity: Steal: 2
Classes containing activity_type: hike: 2
Classes containing activity_type: recreational: 2
Classes containing activity_type: sport: 2
Classes containing activity_type: travel: 4
Classes containing activity_type: walk: 3
Classes containing agent_attitude: Appreciate: 1
Classes containing agent_attitude: Dislike: 1
Classes containing agent_attitude: Doubt: 1
Classes containing agent_attitude: Favorable: 1
Classes containing agent_attitude: Forgive: 1
Classes containing agent_attitude: Negative: 2
Classes containing agent_attitude: Positive: 1
Classes containing Aperture: 1
Classes containing Arrive Activity: 1
Classes containing Ascend: 1
Classes containing Ascend Activity: 2
Classes containing aspect: continue: 1
Classes containing attitude: celebrate: 1
Classes containing attitude: competetive: 1
Classes containing attitude: playful: 1
Classes containing Cause Change of Constitutive State: 1
Classes containing Cause Contain Relation: 2
Classes containing Cause Negative Behavior: 1
Classes containing Cause Physical Damage: 1
Classes containing Cause to Break: 1
Classes containing Cause to Join Activity: 1
Classes containing Cause Transfer Activity: 1
Classes containing Cause Transfer of Location: 3
Classes containing Cause Transfer Underground: 1
Classes containing CoAgentive Activity: 1
Classes containing CoAgentive Change Location: 1
Classes containing Configurative Locative Relation: 1
Classes containing contact_manner: 1
Classes containing container_type: Architectural Object: 2
Classes containing container_type: Clothing: 1
Classes containing container_type: Container: 1
Classes containing container_type: Enclosure: 1
Classes containing container_type: Furniture: 1
Classes containing container_type: Geographical Area: 1
Classes containing container_type: Household Artifact: 1
Classes containing container_type: Institution: 1
Classes containing container_type: Material Object with InstrumentTelic: 2
Classes containing container_type: Site: 1
Classes containing covering_entity_property: color: 1
Classes containing covering_entity_type: Artifactual Food: 1
Classes containing covering_entity_type: Clothing Artifact: 1
Classes containing covering_entity_type: Combustible: 1
Classes containing covering_entity_type: Construction Material: 1
Classes containing covering_entity_type: Cosmetic Artifact: 1
Classes containing covering_entity_type: Dairy Product: 1
Classes containing covering_entity_type: Drugs and Medicines: 1
Classes containing covering_entity_type: Food: 1
Classes containing covering_entity_type: food: 1
Classes containing covering_entity_type: Functional Material: 1
Classes containing covering_entity_type: furniture: 1
Classes containing covering_entity_type: Household Artifact: 1
Classes containing covering_entity_type: Metal: 1
Classes containing covering_entity_type: Mineral Substance: 1
Classes containing covering_entity_type: Representational Artifact: 1
Classes containing covering_entity_type: Solid Substance: 1
Classes containing covering_entity_type: Substance: 1
Classes containing covering_purpose: Change In Conscious State: 1
Classes containing covering_purpose: Create Representational Artifact: 1
Classes containing covering_purpose: Enclosure: 1
Classes containing covering_purpose: flavour: 1
Classes containing covering_purpose: Grooming: 1
Classes containing covering_purpose: Hydrate: 1
Classes containing covering_purpose: Improve Appearance: 1
Classes containing covering_purpose: prepare food: 1
Classes containing direction_of_change: decrease: 3
Classes containing direction_of_change: descend: 1
Classes containing direction_of_change: increase: 2
Classes containing direction_of_change: negative: 2
Classes containing direction_of_change: positive: 2
Classes containing direction_of_motion: ascend: 1
Classes containing direction_of_motion: descend: 1
Classes containing direction_of_motion: returning: 1
Classes containing direction_of_motion: turning: 1
Classes containing disassemble_type: separate: 1
Classes containing Drive Car Activity: 1
Classes containing emited_theme: Natural Secretion: 1
Classes containing emited_theme: Waste Product: 1
Classes containing end_cognitive_state: desire: 1
Classes containing end_cognitive_state: fear: 1
Classes containing end_cognitive_state: negative_feeling: 1
Classes containing end_cognitive_state: positive_feeling: 1
Classes containing end_cognitive_state: surprise: 1
Classes containing end_mental_state: angry: 1
Classes containing end_mental_state: Desire: 1
Classes containing end_state: angry: 1
Classes containing end_state: Broken: 1
Classes containing end_state: Damaged: 1
Classes containing end_state: Defeat: 1
Classes containing end_state: Destroyed: 1
Classes containing end_state: Disease: 1
Classes containing end_state: Nonwholeness: 1
Classes containing end_state: Removed: 1
Classes containing end_state: satisfaction: 1
Classes containing end_state: specific_end_product: 1
Classes containing end_state: specific_shape: 1
Classes containing entity_type: liquid: 1
Classes containing entity_type: plant: 1
Classes containing event: Accident: 1
Classes containing event: Battle: 1
Classes containing event_type: Accuse: 1
Classes containing event_type: Advice: 1
Classes containing event_type: Celebrate: 1
Classes containing event_type: Deceive: 1
Classes containing event_type: Justify: 1
Classes containing event_type: Opposition: 2
Classes containing event_type: Punish: 1
Classes containing event_type: Religious: 1
Classes containing event_type: Summon: 1
Classes containing experiencer_cognitive_state: attention: 1
Classes containing experiencer_cognitive_state: believe: 1
Classes containing experiencer_cognitive_state: confusion: 1
Classes containing experiencer_cognitive_state: fear: 1
Classes containing experiencer_cognitive_state: negative_feeling: 1
Classes containing experiencer_cognitive_state: positive_feeling: 1
Classes containing experiencer_cognitive_state: surprise: 1
Classes containing expressive_act: Favorable: 1
Classes containing expressive_act: Sadness: 1
Classes containing Fastness Marker: 1
Classes containing final_state: Curve: 1
Classes containing final_state: Dent: 1
Classes containing final_state: Fold: 1
Classes containing instrument_type: Body Part: 1
Classes containing instrument_type: Clothing Artifact: 1
Classes containing instrument_type: Sport Artifact: 1
Classes containing instrument_type: Weapon: 1
Classes containing instrument_type: Wood: 1
Classes containing Lead Activity: 1
Classes containing manner_of_motion: effortful: 1
Classes containing material_used_type: engine: 1
Classes containing material_used_type: substance: 1
Classes containing medium: Air: 1
Classes containing medium: Water: 2
Classes containing motion_medium: air: 2
Classes containing motion_medium: water: 1
Classes containing Move Activity: 1
Classes containing Move to Surface: 1
Classes containing path_shape: 1
Classes containing patient_type: food: 1
Classes containing patient_type: surface: 1
Classes containing Privative Cause Contain Relation: 1
Classes containing procedure: surgical: 2
Classes containing process: Amass: 1
Classes containing process: Change of Physical Constitution: 1
Classes containing process: Force: 1
Classes containing process: Hit: 1
Classes containing process: Move: 1
Classes containing process_type: Excretion: 2
Classes containing Produce Sound Activity: 1
Classes containing product_shape: Curve: 1
Classes containing property_changed: aperture: 1
Classes containing property_changed: appearance: 1
Classes containing property_changed: behavior: 1
Classes containing property_changed: color: 3
Classes containing property_changed: conscious_state: 2
Classes containing property_changed: constitutive_state: 1
Classes containing property_changed: existence: 3
Classes containing property_changed: feeling: 2
Classes containing property_changed: health: 2
Classes containing property_changed: influence: 1
Classes containing property_changed: intensity: 2
Classes containing property_changed: location: 1
Classes containing property_changed: physical_constitution: 3
Classes containing property_changed: physical_state: 2
Classes containing property_changed: price: 1
Classes containing property_changed: quality: 2
Classes containing property_changed: shape: 1
Classes containing property_changed: size: 2
Classes containing property_changed: speed: 1
Classes containing property_changed: strength: 2
Classes containing property_changed: taste: 1
Classes containing property_changed: temperature: 3
Classes containing purpose: Assistance: 1
Classes containing purpose: Business: 1
Classes containing purpose: Capture: 1
Classes containing purpose: Classify: 1
Classes containing purpose: Damaging: 1
Classes containing purpose: deceive: 1
Classes containing purpose: influence: 1
Classes containing purpose: inform: 2
Classes containing purpose: persuade: 1
Classes containing purpose: protect: 1
Classes containing purpose: protection: 1
Classes containing purpose: Retaliate: 1
Classes containing purpose: threaten: 1
Classes containing Remove from Container: 1
Classes containing Report_Polarity: Positive: 2
Classes containing result: create: 1
Classes containing result: descrease size: 1
Classes containing result: disclose: 1
Classes containing result: free: 1
Classes containing result: increase size: 1
Classes containing result: open: 1
Classes containing speech_Act_Type: Advice: 2
Classes containing speech_Act_Type: Imply: 3
Classes containing speech_Act_Type: Mediate: 1
Classes containing speech_Act_Type: Propose: 1
Classes containing speech_Act_Type: Reporting: 2
Classes containing speech_Act_Type: Respond: 1
Classes containing speech_Act_Type: Say: 2
Classes containing speech_Act_Type: Write: 2
Classes containing theme_end_state: negative_feeling: 2
Classes containing theme_end_state: positive_feeling: 1
Classes containing vehicle_type: Boat: 2
Classes containing vehicle_type: Driving Vehicle: 2
Classes containing vehicle_type: Energy Production Device: 1
Classes containing vehicle_type: Riding Vehicle: 1
Classes containing vehicle_type: Wheel: 1
Themroles containing +abstract:
Count: 6
Themroles containing +animal:
Count: 3
Themroles containing +animate:
Count: 331
Themroles containing -animate:
Count: 9
Themroles containing +biotic:
Count: 1
Themroles containing +body_part:
Count: 11
Themroles containing +comestible:
Count: 6
Themroles containing +communication:
Count: 10
Themroles containing +concrete:
Count: 102
Themroles containing +currency:
Count: 5
Themroles containing +elongated:
Count: 2
Themroles containing +eventive:
Count: 1
Themroles containing +force:
Count: 1
Themroles containing +garment:
Count: 1
Themroles containing +human:
Count: 4
Themroles containing +int_control:
Count: 25
Themroles containing +location:
Count: 45
Themroles containing -location:
Count: 1
Themroles containing +machine:
Count: 14
Themroles containing +nonrigid:
Count: 1
Themroles containing +organization:
Count: 177
Themroles containing -organization:
Count: 1
Themroles containing +plural:
Count: 2
Themroles containing +pointy:
Count: 1
Themroles containing +refl:
Count: 3
Themroles containing -region:
Count: 21
Themroles containing +solid:
Count: 11
Themroles containing +sound:
Count: 1
Themroles containing +substance:
Count: 2
Themroles containing +vehicle:
Count: 4
Themroles containing +vehicle_part:
Count: 1
Force dynamics is a generalization of the theory of causal relations based on transmission of force; Talmy's extended theory of causation (Talmy 1988/2000; Croft 2012). In the force dynamic model, event structure is defined in terms of the interactions between the participants in the event. An argument structure construction is the configuration of subject, object and oblique phrases which a verb occurs with. (Croft et al., 2018)
The force-dynamic decomposition of events presented in VerbNet make use of three-dimensional representations, with the three dimensions being: the qualitative dimension, the time dimension, and the causal chain. The qualitative, or q-dimension, is the dimension that represents the construal of the qualitative states that an event passes through as it unfolds over time. This dimension corresponds roughly to the verbal root. The time dimension, or t-dimension, represents the time course of the event, corresponding to the temporal profile of a process, as the latter is defined in Cognitive Grammar (Langacker 1997, 2008). The third dimension is the causal chain, the sequence of participants linked by the force-dynamic (transmission of force) relationships that hold among them. The causal chain, generally construed as being asymmetrical and nonbranching, represents the meanings of the argument structure construction (ASC). Argument structure constructions are defined as the verb plus a construction, a combination of subject, object and/or oblique phrases dependent on a single predicate. The ASC may be polysemous, as specialized meanings emerge when ASCs are combined with different classes of verbs.
Verb classes in VerbNet are linked to Force Dynamics relations where available.
The Unified Verb Index is a system which merges links and web pages from four different natural language processing projects: VerbNet, PropBank, FrameNet, WordNet and OntoNotes. SemLink is a project whose aim is to link together these lexical resources via sets of mappings. These mappings have made it possible to combine the information provided by these different lexical resources for tasks such as inference. The project can be found at http://verbs.colorado.edu/semlink/
% Visual Preposition Class Hierarchy
% --------------------------------------------------------
% spatial
%   |-------> loc
%   |-------> path
%                |-------> dir
%                |-------> src
%                |-------> dest
%                             |-------> dest_conf
%                             |-------> dest_dir
| % dynamic spatial prep | % src | % dest_conf | % dest_dir | % dir | % loc |
| isa(src,path)
isa(dir,path) isa(dest,path) isa(dest_conf,dest) isa(dest_dir,dest) isa(path,spatial) isa(loc,spatial) |
isa(from,src)
isa(out,src) isa(out_of,src) isa(off,src) isa(off_of,src) |
isa(into,dest_conf)
isa(onto,dest_conf) |
isa(for,dest_dir)
(%only for intrans?) isa(at,dest_dir) isa(to,dest_dir) isa(towards,dest_dir) |
isa(across,dir)
isa(along,dir) isa(around,dir) isa(down,dir) isa(over,dir) isa(past,dir) isa(round,dir) isa(through,dir) isa(towards,dir) isa(up,dir) |
isa(about,loc)             isa(above,loc)
isa(against,loc)           isa(along,loc) isa(alongside,loc)       isa(amid,loc) isa(among,loc)           isa(amongst,loc) isa(around,loc)           isa(astride,loc) isa(at,loc)                   isa(athwart,loc) isa(before,loc)           isa(behind,loc) isa(below,loc)           isa(beneath,loc) isa(beside,loc)           isa(between,loc) isa(beyond,loc)         isa(by,loc) (?)isa(from,loc)         isa(in,loc) isa(in_front_of,loc)   isa(inside,loc) isa(near,loc)               isa(next_to,loc) isa(off,loc)                 isa(on,loc) isa(opposite,loc)       isa(out_of,loc) isa(outside,loc)         isa(over,loc) isa(round,loc)           isa(throughout,loc) isa(under,loc)           isa(underneath,loc) isa(upon,loc)           isa(within,loc) |