Definition:
A Participant has possession of a Theme or Asset.
Arguments:
E, Agent, Pivot OR Recipient, Theme OR Asset
has_possession(
e1
,
Definition:
Actor in an event who initiates and carries out the event intentionally or consciously, and who exists independently of the event.
Example:
THEY decided to go.
Agent
,
Definition:
Undergoer that is central to an event or state that does not have control over the way the event occurs, is not structurally changed by the event, and/or is characterized as being in a certain position or condition throughout the state.
Example:
THE BALL rolled down the hill.
Theme
)
Definition:
A Participant has possession of a Theme or Asset.
Arguments:
E, Agent, Pivot OR Recipient, Theme OR Asset
¬
has_possession(
e1
,
Definition:
An animate end point of the action (i.e., a subtype of Destination).
Example:
They lent a bicycle TO ME.
Recipient
,
Definition:
Undergoer that is central to an event or state that does not have control over the way the event occurs, is not structurally changed by the event, and/or is characterized as being in a certain position or condition throughout the state.
Example:
THE BALL rolled down the hill.
Theme
)
Definition:
A Theme is transferred.
Arguments:
during(E), (Source), (Goal), Theme OR Topic
transfer(
e2
,
Definition:
Actor in an event who initiates and carries out the event intentionally or consciously, and who exists independently of the event.
Example:
THEY decided to go.
Agent
,
Definition:
Undergoer that is central to an event or state that does not have control over the way the event occurs, is not structurally changed by the event, and/or is characterized as being in a certain position or condition throughout the state.
Example:
THE BALL rolled down the hill.
Theme
,
Definition:
An animate end point of the action (i.e., a subtype of Destination).
Example:
They lent a bicycle TO ME.
Recipient
)
Definition:
An Affector (Agent, Cause, Stimulus, or Precondition) causes an event.
Arguments:
Affector, E
cause(
e2
,
e3
)
Definition:
A Participant has possession of a Theme or Asset.
Arguments:
E, Agent, Pivot OR Recipient, Theme OR Asset
has_possession(
e3
,
Definition:
An animate end point of the action (i.e., a subtype of Destination).
Example:
They lent a bicycle TO ME.
Recipient
,
Definition:
Undergoer that is central to an event or state that does not have control over the way the event occurs, is not structurally changed by the event, and/or is characterized as being in a certain position or condition throughout the state.
Example:
THE BALL rolled down the hill.
Theme
)
Definition:
A Participant has possession of a Theme or Asset.
Arguments:
E, Agent, Pivot OR Recipient, Theme OR Asset
¬
has_possession(
e3
,
Definition:
Actor in an event who initiates and carries out the event intentionally or consciously, and who exists independently of the event.
Example:
THEY decided to go.
Agent
,
Definition:
Undergoer that is central to an event or state that does not have control over the way the event occurs, is not structurally changed by the event, and/or is characterized as being in a certain position or condition throughout the state.
Example:
THE BALL rolled down the hill.
Theme
)