has_location(
e1
,
V_Theme
,
Definition:
Place that is concrete.
Example:
Herbicides persist IN THE SOIL.
Location
)
Definition:
A Participant has possession of a Theme or Asset.
Arguments:
E, Agent, Pivot OR Recipient, Theme OR Asset
¬
has_possession(
e1
,
Definition:
Actor in an event who initiates and carries out the event intentionally or consciously, and who exists independently of the event.
Example:
THEY decided to go.
Agent
,
V_Theme
)
Definition:
An Agent searches a Place for a Theme.
Arguments:
during(E), Agent, Place, Theme
search(
ë2
,
Definition:
Actor in an event who initiates and carries out the event intentionally or consciously, and who exists independently of the event.
Example:
THEY decided to go.
Agent
,
Definition:
Place that is concrete.
Example:
Herbicides persist IN THE SOIL.
Location
,
V_Theme
)
Definition:
A Theme is transferred.
Arguments:
during(E), (Source), (Goal), Theme OR Topic
transfer(
e3
,
Definition:
Actor in an event who initiates and carries out the event intentionally or consciously, and who exists independently of the event.
Example:
THEY decided to go.
Agent
,
V_Theme
,
Definition:
Place that is concrete.
Example:
Herbicides persist IN THE SOIL.
Location
)
Definition:
A Participant has possession of a Theme or Asset.
Arguments:
E, Agent, Pivot OR Recipient, Theme OR Asset
has_possession(
e4
,
Definition:
Actor in an event who initiates and carries out the event intentionally or consciously, and who exists independently of the event.
Example:
THEY decided to go.
Agent
,
V_Theme
)
¬
has_location(
e4
,
V_Theme
,
Definition:
Place that is concrete.
Example:
Herbicides persist IN THE SOIL.
Location
)
Definition:
An Affector (Agent, Cause, Stimulus, or Precondition) causes an event.
Arguments:
Affector, E
cause(
e3
,
e4
)
irrealis(
e3
)
irrealis(
e4
)